PhD Dissertation • UTD 2021

Toward the Design of Interactive Storytelling Games That Teach Computational Thinking

Eric Shadrach Miller • Arts and Technology, School of Arts, Humanities, and Technology

Abstract

The Thesis

Interactive storytelling games are an emerging genre that requires greater research, especially when they are made to teach subjects like computational thinking. The most promising avenue for development using neural networks will require an understanding of designing procedures at a level that few writers or game designers could train for.

The most likely software architecture for new interactive storytelling games are neural networks and these are not explainable in the same manner that traditional sequential logic-based programs. This leads to challenges in design for educational games and makes informal learning the first likely area for creating them.

This dissertation proposes that to deal with these challenges, game design research needs to incorporate new methodologies that utilize science fiction for speculative design.

Key Insights

What the Research Revealed

Core findings that predicted the AI revolution in interactive storytelling.

Pattern-Based Over Sequential

Neural networks enable 'pattern-based' architectures that can handle the complexity of human interaction, unlike fragile decision trees.

Speculative Design Methodology

Using science fiction as a design tool to envision and prototype systems before the technology fully exists.

Computational Thinking Through Play

Interactive storytelling games can teach computational thinking by forcing players to model the internal state of AI agents.

Long-Term Player Identity

These games may span decades and significantly influence player identity formation, requiring careful ethical design.

Structure

Chapter Overview

A journey from literature review to speculative design methodology.

1

Literature Survey

Interactive storytelling, game studies, play studies, computational thinking, and science fiction criticism.

2

Operational Definition

Defining interactive storytelling games and arguing that these experiences are indeed games.

3

Teaching Computational Thinking

How emerging interactive storytelling games are uniquely positioned to teach computational thinking.

4

Core Features & Affordances

Exploring the features of interactive storytelling games that enable teaching computational thinking.

5

Sequential vs Pattern-Based

Analyzing examples and testing sequential logic vs neural network architectures.

6

Science Fiction Methodologies

Making the case for formally including science fiction in game design research.

Topics

Research Keywords

StorytellingComputational Learning TheoryNon-formal EducationLevel DesignScience FictionVideo Games in EducationVideo Game Design
From Theory to Practice

The Dissertation Predicted Axon

In 2021, I argued that neural networks would revolutionize interactive storytelling. By 2025, I was building exactly that at Axon — pattern-based human simulators for law enforcement training.

Citation

How to Cite

Miller, Eric Shadrach. (2021). Toward the Design of Interactive Storytelling Games That Teach Computational Thinking [Doctoral dissertation, University of Texas at Dallas]. UTD Electronic Theses and Dissertations.

https://hdl.handle.net/10735.1/9332